![]() It puts up a valiant fight, introducing a raft of new mechanics, a new area, Strike, Raid and story, but it just doesn’t have the same revelatory, game-altering affect that The Taken King did. Rise of Iron had its work cut out from the start. Also, in fairness to Bungie, The Taken King expansion that launched “Year 2” was always going to be a tough act to follow. New content, updates and fixes have been on constant drip-feed, and the four main expansions have been truly game-changing each time. I’m not going to get into the many criticisms, either fair or unfair, that have been levelled against Destiny since September 2014, but I will say that whether you love Bungie or hate it, it can’t be accused of ever sitting still on this one. Even the story, bare-bones as it is, entertained for six or so hours before the ever-evolving end-game kicked in. The mix of terrain, enemy types and devastating firepower have, since launch, been a match for even the mightiest first-person shooters. As a shooter, few people will argue that it has always been sublime. ![]() Let’s start with the only real negative and get it out of the way: there’s no reason on our green Earth that it should have taken two years for Destiny to finally get this close to realising its full potential. ![]()
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